The cooperative shooter FBC: Firebreak disappointed both critics and simple gamers, which is why the game received far from the best grades. IN Remedy They did not turn a blind eye to the situation and published an appeal to the community.

According to the developers, they coped well with something, but still missed other aspects. IN Remedy They emphasized that the release FBC: Firebreak – An important milestone for the team. The shooter not only became the first cooperative online game for the studio, but also a debut in terms of publishing- Remedy For the first time, Title was published independently.

We studied all reviews, comments and reviews of community from social networks, Discord and our Steam forums, as well as an analyst that we get. Obviously, some functions need to be finalized. And we will improve them. Thanks for your reviews. We heard you – loudly and clearly. Please continue to share your opinion.

Remedy

What Remedy Focus to improve FBC: Firebreak? Several directions were allocated in the studio:

It is necessary to make the first hours in the shooter more fascinating. The team believes that the game does not clearly explain to users the principle of operation of gaming systems and a mechanic. There will be hints to perform missions and efficient use of tools. Grind for obtaining weapons of the third level and perks will reduce.

Improve the interface and ensure the integrity of gameplay. For example, more clear indicators of status effects like combustion and more noticeable markers of goals will appear. For important items, the backlight is organized.

Make access to tasks. To do this, they have already removed the restriction for beginners, because of which they could not engage in complete missions of three zones. The passage of one such task opens access to the next full mission and so on. In addition, after the completion of the mission, its “distorted” version is unlocked.

Accelerate general progress and process of opening equipment. The cost of unlocking weapons and perks will be renewed, and also simplify access to key items. For example, you no longer need to get gloves to reach the revolver better. Awards for completing tasks will increase.

Developers have already released a patch, thanks to which pumping has become faster and more pleasant. The economy was revised to improve the process of earnings and expenses of intra -game currency. Items were divided in the store, and the promotion system for full missions is re -recovered – passing will take less time. The update also corrected the heap of technical flaws. Other updates will appear in the future.

FBC: Firebreak Available on PC (Steam, Epic Games Store), PlayStation 5 and Xbox Series with Russian subtitles. In the subscriptions of Game Pass and PlayStation Plus, you can also find it. At the time of writing the news is a user rating of the Title in the store Valve Still at a "mixed" level – only 66 % of reviews are positive. Previously Remedy I presented a plan for the content support of the game – Read more here.

June 23, PEAK Cooperative Simulator PEAK bought in less than a week a million times

June 23, several lines of fortifications https://casinosnogamstop.co.uk/anonymous-casinos/ in the castle – more about the Corrode map from Valorant

FBC: Firebreak

The best comments

A studio, which is known for single adventures, issues a session of which no one asked … Hmm … what could go wrong.

Of course, I understand the desire of the developers from Remedy to experiment and, perhaps, even to practice multiplayer aspects, but I do not understand what they expected from the game, which from the very first seconds of the trailer caused a feeling of extremely dubious product.

Firstly, the Control universe is valuable with its narrative, and the first part of gameplay is the ability to combine different abilities, and not shooting from a firearm, which is technically in the game, because the heroine weapons are only something similar to a weapon that has the usual shape and functionality.

Secondly, I personally do not very much impress me playing for some homeless in cast-ups armed with weapons from grandfather garage, which he brought as trophies from Germany. In the first part, we were already shown agents who were in uniform, with protective generators, with normal, modern weapons. Where did it go?

Well, in the third … it seems to me, or people are already tired of all sessions, whether it be a cooperative or PVP? All these tens/hundreds of hours for pumping the next trash, repeating missions with minimal differences, and also the feeling that you become a beta tester for your blood on the release, because only after your intervention with a negative review in the game does something begin to change in the direction of improving the player’s experience, and then not always.

And then new missions come out to the game, new content, and now with patches and updates it seems to be already nothing, and besides, the discounts begin, but you are not a sucker, you buy a beta version for a ful-prime on the release, and 95% of the commander has already dumped into sunset … Well, nothing, the main thing is to buy another nonsense with a cooperative and a hundred hours of a hundred hours.

In short, let them indulge in if they want, but it would be better if this money and strength on Control 2 would be allowed. There you can make a cooperative if you really want to, like a little side fun in addition to a plot basis.

I tried only 3 cards out of 5, as I got to the curse of Roskomnadzor and the server fell off. Offensive (

You had one chance, guys. It is sad that for the sake of a couple of hundred players, there will still be something from a year, but there will be no these numbers to the release of the first large patch.

I hope they understand where they miscalculated

Dodop, not finished

If it would be expressive visually, interesting, technically executed, and fascinating in repositionality – then she would not be the price. And so, a carrier of existing projects in some dumb style, zero new ideas and only the common universe should have given the very highlight that is actually not.

The problem is not in the inexperience of the developers on this front, then what is the logic of opening new indie studios with fully new API, which before that did not release anything. The problem is just a bad game. In an unnecessary game, as you were correctly noticed.

Take and release good game that is relevant as for the 2025th – no, we do not need it. To roll out a half -dried something, hoping that the players are shaking and will regularly enter money, no, not on the perdodper, but for the finals of the game, once in the future – this is already a working business model model.

In addition, you just look at what they have in priority changes – accessibility and meaningfulness, and not a lack of content and a flimsy impact from guns

And how do you finish the game from the dopal of the game differs?

I agree about the sessions, in general. But where operatives with normal modern weapons were seen – the question. The game took place 3-4 years ago, and only Lewis machine guns were remembered, which, with all the desire, you could not call modern weapons.

Finding high-quality screenshots on the Internet right now, and it is quite difficult to download the game specially and try to find something there is too costly, but here are a few clippings from the screenshots that I was able to dig up with Google.

In the screenshots below, the enemies are baked for the most part (I could not find normal screenshots of non-disabled agents), but according to the plot, if I am not mistaken, all the defiled agents were shortly before the incident, and judging by the pictures, weapons in their hands are at least something from the time of the Cold War. M32A1 and INGRAM MAC-10 will definitely be more pulled than Lewis, although he is clearly determined in the hands of an unchained fighter on one of the screenshots. I can’t determine the sniper, but it looks exactly more abruptly and more likely than that “Bolt-Action Rifle” (also there is a screenshot), which is now in the game, at least thanks to tuning. Although in the game for the basis for the model, it seems (not exactly), the Remington Model 700 rifle was taken, which is still in demand.

I will say that. Obviously, any firearm, even if it is a Mosin rifle released straight from the Tula Imperial Weapons Plant more than 100 years ago, can put hedshots in games and in reality in skillful hands.

And I will also be a boring brow, but it would be more pleasant for me to use something more modern and perfect than the firearm in the game Arsenal. And it is obvious that the FBC agents according to the original CONTROL LOU often used something more modern or at least more qualitatively equipped than the arsenal presented in Firebreak, although there was and there are everything in their bins. And it is obvious that Lewis will kill enemies in the fiery power plan. But why, instead of Lewis, it was impossible to acquire more modern M249 with 60 stores and a collimator sight, and instead of a dubious sniper with a shutter, give the detachment something semi-automatic with a rifle cartridge, for example M14 with a low-range optics? This is the choice of game designers, and perhaps it is justified by something. Or maybe they just like the aesthetics of a not too modern weapon? I don’t know. And perhaps we will never know the answers.

P.S.: In the game, weapons can be pumped, but as I understand it, this effect does not have an effect on the appearance and body kit in the usual understanding, only on the characteristics. T.To. I have not played FBC: Firebreak and is not going to 100%, especially considering the reviews and open problems on the release, I do not have complete information on the game and gameplay, so if someone corrects me, I will not mind.

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